package com.jcj.house;

import com.jcj.gd2d.GameObject;

public class Ladron1 extends GameObject {
    public static float LADRON1_WIDTH = 0.3f;
    public static float LADRON1_HEIGHT = 0.3f;
    public static final float LADRON1_VELOCITY = 3f;

    public Ladron1(float x, float y) {
        super(x, y, LADRON1_WIDTH, LADRON1_HEIGHT);
    }

}
